How Elemental: War of Magic Failed
We have yet another awesome interview by Ars Technica with game developer and founder of Stardock Corporation Brad Wardell as part of there “War Stories” series.
This interview helps to highlight something that we often don’t hear of: a failed project. Brad Wardell talks through how an unknown technical issue which caused major issues during the development of his upcoming game “Elemental: War of Magic”. Brad and his team ended up stripping out almost every major feature of the game and releasing it to the public in an unsatisfactory state.
Brad shows us what he learned through his experience working on Elemental, and how to avoid making the same mistake.